Movement is a big part of what I like about this game. The designers might be faulted for only exploring one general tone or mood in Gotham, but the engaging story and the endless visual details keep it from seeming like a caricature. It’s great that Arkham City finally lets him sit on top of skyscrapers and stealthily slink down the alleys. Like Spider-Man, Batman has always been an undeniably urban superhero, whose setting is as much a part of his identity as his mask and cape. If you liked the open feel of Arkham Asylum, you’ll love the wide-open spaces of Arkham City. I won’t spoil any of the plot details, but the script, written by Paul Dini of Batman: The Animated Series, is a first rate Batman story that hits all the right notes and only fails as it begins to pile on the climaxes towards the end. Numerous members of Batman’s rogues’ gallery put in an appearance as well, sometimes even acting as unexpected allies. Predictably, the idea goes horribly wrong and Batman finds himself fighting to restore order as the Joker, Penguin and Two-Face battle it out for control of Gotham’s streets and underworld. After the previous game, Arkham Asylum’s warden has been elected mayor of Gotham and decided to repurpose the city’s slums as a sort of super prison.
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